Struct input::TouchArgs [] [src]

pub struct TouchArgs {
    pub device: i64,
    pub id: i64,
    pub x: f64,
    pub y: f64,
    pub z: f64,
    pub px: f64,
    pub py: f64,
    pub pz: f64,
    pub is_3d: bool,
    pub touch: Touch,
}

Touch arguments

The id might be reused for different touches that do not overlap in time.

  • Coordinates are normalized to support both touch screens and trackpads
  • Supports both 2D and 3D touch
  • The pressure direction vector should have maximum length 1

For 2D touch the pressure is pointed the z direction. Use .pressure() to get the pressure magnitude.

Fields

device: i64

A unique identifier for touch device.

id: i64

A unique identifier for touch event.

x: f64

The x coordinate of the touch position, normalized 0..1.

y: f64

The y coordinate of the touch position, normalized 0..1.

z: f64

The z coordinate of the touch position, normalized 0..1.

px: f64

The x coordinate of the touch pressure direction.

py: f64

The y coordinate of the touch pressure direction.

pz: f64

The z coordinate of the touch pressure direction.

is_3d: bool

Whether the touch is in 3D.

touch: Touch

The touch state.

Methods

impl TouchArgs
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fn new(device: i64, id: i64, pos: [f64; 2], pressure: f64, touch: Touch) -> TouchArgs

Creates arguments for 2D touch.

fn new_3d(device: i64, id: i64, pos: [f64; 3], pressure: [f64; 3], touch: Touch) -> TouchArgs

Creates arguments for 3D touch.

The pressure direction vector should have maximum length 1.

fn position(&self) -> [f64; 2]

The position of the touch in 2D.

fn position_3d(&self) -> [f64; 3]

The position of the touch in 3D.

fn pressure(&self) -> f64

The pressure magnitude, normalized 0..1.

fn pressure_3d(&self) -> [f64; 3]

The pressure vector in 3D.

Trait Implementations

impl Debug for TouchArgs
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl PartialEq for TouchArgs
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fn eq(&self, __arg_0: &TouchArgs) -> bool

This method tests for self and other values to be equal, and is used by ==. Read more

fn ne(&self, __arg_0: &TouchArgs) -> bool

This method tests for !=.

impl Encodable for TouchArgs
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fn encode<__S: Encoder>(&self, __arg_0: &mut __S) -> Result<(), __S::Error>

impl Decodable for TouchArgs
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fn decode<__D: Decoder>(__arg_0: &mut __D) -> Result<TouchArgs, __D::Error>

impl Clone for TouchArgs
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fn clone(&self) -> TouchArgs

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more

impl Copy for TouchArgs
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