pub trait EventLoop: Sized {
fn get_event_settings(&self) -> EventSettings;
fn set_event_settings(&mut self, settings: EventSettings);
fn set_ups(&mut self, frames: u64) { ... }
fn ups(self, frames: u64) -> Self { ... }
fn set_ups_reset(&mut self, frames: u64) { ... }
fn ups_reset(self, frames: u64) -> Self { ... }
fn set_max_fps(&mut self, frames: u64) { ... }
fn max_fps(self, frames: u64) -> Self { ... }
fn set_swap_buffers(&mut self, enable: bool) { ... }
fn swap_buffers(self, enable: bool) -> Self { ... }
fn set_bench_mode(&mut self, enable: bool) { ... }
fn bench_mode(self, enable: bool) -> Self { ... }
fn set_lazy(&mut self, enable: bool) { ... }
fn lazy(self, enable: bool) -> Self { ... }
}
Methods implemented for changing event loop settings.
Returns event loop settings.
Sets event loop settings.
Loading content...
fn set_ups(&mut self, frames: u64)
The number of updates per second
This is the fixed update rate on average over time.
If the event loop lags, it will try to catch up.
When set to 0
, update events are disabled.
fn ups(self, frames: u64) -> Self
The number of updates per second
This is the fixed update rate on average over time.
If the event loop lags, it will try to catch up.
When set to 0
, update events are disabled.
The number of delayed updates before skipping them to catch up.
When set to 0
, it will always try to catch up.
fn ups_reset(self, frames: u64) -> Self
The number of delayed updates before skipping them to catch up.
When set to 0
, it will always try to catch up.
The maximum number of frames per second
The frame rate can be lower because the
next frame is always scheduled from the previous frame.
This causes the frames to "slip" over time.
fn max_fps(self, frames: u64) -> Self
The maximum number of frames per second
The frame rate can be lower because the
next frame is always scheduled from the previous frame.
This causes the frames to "slip" over time.
Enable or disable automatic swapping of buffers.
Enable or disable automatic swapping of buffers.
Enable or disable benchmark mode.
When enabled, it will render and update without sleep and ignore input.
Used to test performance by playing through as fast as possible.
Requires lazy
to be set to false
.
Enable or disable benchmark mode.
When enabled, it will render and update without sleep and ignore input.
Used to test performance by playing through as fast as possible.
Requires lazy
to be set to false
.
Enable or disable rendering only when receiving input.
When enabled, update events are disabled.
Idle events are emitted while receiving input.
fn lazy(self, enable: bool) -> Self
Enable or disable rendering only when receiving input.
When enabled, update events are disabled.
Idle events are emitted while receiving input.
Loading content...
Loading content...