pub struct EventSettings {
pub max_fps: u64,
pub ups: u64,
pub ups_reset: u64,
pub swap_buffers: bool,
pub bench_mode: bool,
pub lazy: bool,
}
Stores event loop settings.
The maximum number of frames per second
The frame rate can be lower because the
next frame is always scheduled from the previous frame.
This causes the frames to "slip" over time.
The number of updates per second
This is the fixed update rate on average over time.
If the event loop lags, it will try to catch up.
When set to 0
, update events are disabled.
The number of delayed updates before skipping them to catch up.
When set to 0
, it will always try to catch up.
Enable or disable automatic swapping of buffers.
Enable or disable benchmark mode.
When enabled, it will render and update without sleep and ignore input.
Used to test performance by playing through as fast as possible.
Requires lazy
to be set to false
.
Enable or disable rendering only when receiving input.
When enabled, update and idle events are disabled.
Creates new with default settings.
Returns event loop settings.
Sets event loop settings.
The number of delayed updates before skipping them to catch up. When set to 0
, it will always try to catch up. Read more
The number of delayed updates before skipping them to catch up. When set to 0
, it will always try to catch up. Read more
The maximum number of frames per second Read more
The maximum number of frames per second Read more
Enable or disable automatic swapping of buffers.
Enable or disable automatic swapping of buffers.
Enable or disable benchmark mode. When enabled, it will render and update without sleep and ignore input. Used to test performance by playing through as fast as possible. Requires lazy
to be set to false
. Read more
Enable or disable benchmark mode. When enabled, it will render and update without sleep and ignore input. Used to test performance by playing through as fast as possible. Requires lazy
to be set to false
. Read more
Enable or disable rendering only when receiving input. When enabled, update events are disabled. Idle events are emitted while receiving input. Read more
Enable or disable rendering only when receiving input. When enabled, update events are disabled. Idle events are emitted while receiving input. Read more
Performs copy-assignment from source
. Read more
Returns the "default value" for a type. Read more
Formats the value using the given formatter. Read more
Creates owned data from borrowed data, usually by cloning. Read more
🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
🔬 This is a nightly-only experimental API. (try_from
)
The type returned in the event of a conversion error.
🔬 This is a nightly-only experimental API. (try_from
)
Immutably borrows from an owned value. Read more
🔬 This is a nightly-only experimental API. (get_type_id
)
this method will likely be replaced by an associated static
🔬 This is a nightly-only experimental API. (try_from
)
The type returned in the event of a conversion error.
🔬 This is a nightly-only experimental API. (try_from
)
Mutably borrows from an owned value. Read more