Struct event_loop::Events
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pub struct Events { /* fields omitted */ }
An event loop iterator
Warning: Because the iterator polls events from the window back-end, it must be used on the same thread as the window back-end (usually main thread), unless the window back-end supports multi-thread event polling.
Methods
impl Events
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fn new(settings: EventSettings) -> Events
Creates a new event iterator with default UPS and FPS settings.
fn next<W>(&mut self, window: &mut W) -> Option<Event<W::Event>> where W: Window
Returns the next game event.
Trait Implementations
impl Copy for Events
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impl Clone for Events
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fn clone(&self) -> Events
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl EventLoop for Events
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fn get_event_settings(&self) -> EventSettings
Returns event loop settings.
fn set_event_settings(&mut self, settings: EventSettings)
Sets event loop settings.
fn set_ups(&mut self, frames: u64)
The number of updates per second Read more
fn ups(self, frames: u64) -> Self
The number of updates per second Read more
fn set_max_fps(&mut self, frames: u64)
The maximum number of frames per second Read more
fn max_fps(self, frames: u64) -> Self
The maximum number of frames per second Read more
fn set_swap_buffers(&mut self, enable: bool)
Enable or disable automatic swapping of buffers.
fn swap_buffers(self, enable: bool) -> Self
Enable or disable automatic swapping of buffers.
fn set_bench_mode(&mut self, enable: bool)
Enable or disable benchmark mode. When enabled, it will render and update without sleep and ignore input. Used to test performance by playing through as fast as possible. Read more
fn bench_mode(self, enable: bool) -> Self
Enable or disable benchmark mode. When enabled, it will render and update without sleep and ignore input. Used to test performance by playing through as fast as possible. Read more