Struct piston_window::Events

pub struct Events { /* private fields */ }
Expand description

An event loop iterator

Warning: Because the iterator polls events from the window back-end, it must be used on the same thread as the window back-end (usually main thread), unless the window back-end supports multi-thread event polling.

Implementations

Creates a new event iterator with default UPS and FPS settings.

Returns the next event.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns event loop settings.
Sets event loop settings.
The number of updates per second Read more
The number of updates per second Read more
The number of delayed updates before skipping them to catch up. When set to 0, it will always try to catch up. Read more
The number of delayed updates before skipping them to catch up. When set to 0, it will always try to catch up. Read more
The maximum number of frames per second Read more
The maximum number of frames per second Read more
Enable or disable automatic swapping of buffers.
Enable or disable automatic swapping of buffers.
Enable or disable benchmark mode. When enabled, it will render and update without sleep and ignore input. Used to test performance by playing through as fast as possible. Requires lazy to be set to false. Read more
Enable or disable benchmark mode. When enabled, it will render and update without sleep and ignore input. Used to test performance by playing through as fast as possible. Requires lazy to be set to false. Read more
Enable or disable rendering only when receiving input. When enabled, update events are disabled. Idle events are emitted while receiving input. Read more
Enable or disable rendering only when receiving input. When enabled, update events are disabled. Idle events are emitted while receiving input. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.
The type for initializers.
Initializes a with the given initializer. Read more
Dereferences the given pointer. Read more
Mutably dereferences the given pointer. Read more
Drops the object pointed to by the given pointer. Read more
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.