Struct piston_window::Viewport

pub struct Viewport {
    pub rect: [i32; 4],
    pub draw_size: [u32; 2],
    pub window_size: [f64; 2],
}
Expand description

Stores viewport information.

Fields

rect: [i32; 4]

Viewport in pixels. [x, y, width, height] where (x, y) is lower left corner.

draw_size: [u32; 2]

The size of frame buffer in pixels.

window_size: [f64; 2]

The size of window in points.

Implementations

Computes absolute transform for 2D graphics, which uses a row major 2x3 matrix. The origin is in the upper left corner of the viewport rectangle. The x-axis points to the right, and the y-axis points down. The units are in points (window coordinates).

It is assumed that the underlying coordinate system is normalized with the origin in the center, such that (-1.0, 1.0) in the underlying coordinate system corresponds to the upper left corner of the viewport.

Trait Implementations

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Formats the value using the given formatter. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

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Performs the conversion.