pub struct TextureContext<F, R, C> where
    F: Factory<R>,
    R: Resources,
    C: Buffer<R>, 
{ pub factory: F, pub encoder: Encoder<R, C>, }
Expand description

Context required to create and update textures.

Fields

factory: F

A factory to create textures.

encoder: Encoder<R, C>

An encoder to update textures.

Trait Implementations

Create texture from memory.

Update the texture. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.