[]Struct piston_window::Position

pub struct Position {
    pub x: i32,
    pub y: i32,
}

Structure to store the window position.

The width and height are in points. On most computers, a point is 1:1 with a pixel. However, this is not universally true. For example, the Apple Retina Display defines 1 point to be a 2x2 square of pixels.

Normally, the consideration of points vs pixels should be left to the host operating system.

Fields

x: i32

The x coordinate.

y: i32

The y coordinate.

Trait Implementations

impl Clone for Position

impl Copy for Position

impl Debug for Position

impl Eq for Position

impl From<[i32; 2]> for Position

impl From<(i32, i32)> for Position

impl PartialEq<Position> for Position

impl StructuralEq for Position

impl StructuralPartialEq for Position

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.