[−]Struct piston_window::image::Image
An image
Example
ⓘThis example is not tested
extern crate piston; extern crate graphics; extern crate glutin_window; extern crate opengl_graphics; use piston::window::WindowSettings; use piston::event::*; use glutin_window::GlutinWindow as Window; use opengl_graphics::{GlGraphics, OpenGL, Texture}; use graphics::{Image, clear, default_draw_state}; use graphics::rectangle::square; use std::path::Path; fn main() { let opengl = OpenGL::_3_2; let mut gl = GlGraphics::new(opengl); let window = Window::new( opengl, WindowSettings::new( "Example", [600, 400] ).exit_on_esc(true)); //Create the image object and attach a square Rectangle object inside. let image = Image::new().rect(square(0.0, 0.0, 200.0)); //A texture to use with the image let texture = Texture::from_path(Path::new("Example.png")).unwrap(); //Main loop for e in window.events() { if let Some(r) = e.render_args() { gl.draw(r.viewport(), |c, gl| { //Clear the screen clear([0.0, 0.0, 0.0, 1.0], gl); //Draw the image with the texture image.draw(&texture, default_draw_state(), c.transform, gl); }); } } }
Fields
color: Option<[f32; 4]>
The color
rectangle: Option<[f64; 4]>
The rectangle to draw image inside
source_rectangle: Option<[f64; 4]>
The image source rectangle
Implementations
impl Image
pub fn new() -> Image
Creates a new image
pub fn new_color(color: [f32; 4]) -> Image
Creates a new colored image
pub fn color(self, value: [f32; 4]) -> Image
Sets color.
pub fn maybe_color(self, value: Option<[f32; 4]>) -> Image
Sets optional color.
pub fn rect<R>(self, value: R) -> Image where
R: Into<[f64; 4]>,
R: Into<[f64; 4]>,
Sets rectangle.
pub fn maybe_rect<R>(self, value: Option<R>) -> Image where
R: Into<[f64; 4]>,
R: Into<[f64; 4]>,
Sets optional rectangle.
pub fn src_rect(self, value: [f64; 4]) -> Image
Sets source rectangle.
pub fn maybe_src_rect(self, value: Option<[f64; 4]>) -> Image
Sets optional source rectangle.
pub fn draw<G>(
&self,
texture: &<G as Graphics>::Texture,
draw_state: &DrawState,
transform: [[f64; 3]; 2],
g: &mut G
) where
G: Graphics,
&self,
texture: &<G as Graphics>::Texture,
draw_state: &DrawState,
transform: [[f64; 3]; 2],
g: &mut G
) where
G: Graphics,
Draws image using default method.
pub fn draw_tri<G>(
&self,
texture: &<G as Graphics>::Texture,
draw_state: &DrawState,
transform: [[f64; 3]; 2],
g: &mut G
) where
G: Graphics,
&self,
texture: &<G as Graphics>::Texture,
draw_state: &DrawState,
transform: [[f64; 3]; 2],
g: &mut G
) where
G: Graphics,
Draws image using triangulation.
Trait Implementations
impl Clone for Image
fn clone(&self) -> Image
fn clone_from(&mut self, source: &Self)
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impl Copy for Image
Auto Trait Implementations
impl RefUnwindSafe for Image
impl Send for Image
impl Sync for Image
impl Unpin for Image
impl UnwindSafe for Image
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,