[−][src]Struct cam::Camera
Models a camera with position and directions.
Fields
position: Vector3<T>
The camera position.
up: Vector3<T>
The up direction.
right: Vector3<T>
The right direction.
forward: Vector3<T>
The forward direction.
Methods
impl<T: Float + Copy> Camera<T>
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pub fn new(position: Vector3<T>) -> Camera<T>
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Constructs a new camera.
Places the camera at [x, y, z], looking towards pozitive z.
pub fn orthogonal(&self) -> Matrix4<T>
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Computes an orthogonal matrix for the camera.
This matrix can be used to transform coordinates to the screen.
pub fn look_at(&mut self, point: Vector3<T>)
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Orients the camera to look at a point.
pub fn set_yaw_pitch(&mut self, yaw: T, pitch: T)
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Sets yaw and pitch angle of camera in radians.
pub fn set_rotation(&mut self, rotation: Quaternion<T>)
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Sets forward, up, and right vectors from a Quaternion rotation relative to the positive z-axis
Auto Trait Implementations
Blanket Implementations
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,