[][src]Struct cam::Camera

pub struct Camera<T = f32> {
    pub position: Vector3<T>,
    pub up: Vector3<T>,
    pub right: Vector3<T>,
    pub forward: Vector3<T>,
}

Models a camera with position and directions.

Fields

position: Vector3<T>

The camera position.

up: Vector3<T>

The up direction.

right: Vector3<T>

The right direction.

forward: Vector3<T>

The forward direction.

Methods

impl<T: Float + Copy> Camera<T>[src]

pub fn new(position: Vector3<T>) -> Camera<T>[src]

Constructs a new camera.

Places the camera at [x, y, z], looking towards pozitive z.

pub fn orthogonal(&self) -> Matrix4<T>[src]

Computes an orthogonal matrix for the camera.

This matrix can be used to transform coordinates to the screen.

pub fn look_at(&mut self, point: Vector3<T>)[src]

Orients the camera to look at a point.

pub fn set_yaw_pitch(&mut self, yaw: T, pitch: T)[src]

Sets yaw and pitch angle of camera in radians.

pub fn set_rotation(&mut self, rotation: Quaternion<T>)[src]

Sets forward, up, and right vectors from a Quaternion rotation relative to the positive z-axis

Auto Trait Implementations

impl<T> Send for Camera<T> where
    T: Send

impl<T> Sync for Camera<T> where
    T: Sync

Blanket Implementations

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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