1use std::convert::From;
2use std::ops::{ Add, Sub };
3
4use graphics::math::{ Scalar, Vec2d };
5
6#[derive(Clone, Copy, Debug)]
8pub struct Point {
9 pub x: Scalar,
11 pub y: Scalar,
13}
14
15impl Add<Scalar> for Point {
16 type Output = Point;
17
18 fn add(self, s: Scalar) -> Point {
19 Point { x: self.x + s, y: self.y + s }
20 }
21}
22
23impl<T: Into<Point>> Add<T> for Point {
24 type Output = Point;
25
26 fn add(self, v: T) -> Point {
27 let v: Point = v.into();
28 Point { x: self.x + v.x, y: self.y + v.y }
29 }
30}
31
32impl From<Point> for Vec2d {
33 fn from(point: Point) -> Vec2d {
34 [point.x, point.y]
35 }
36}
37
38impl From<Vec2d> for Point {
39 fn from(v: Vec2d) -> Point {
40 Point { x: v[0], y: v[1] }
41 }
42}
43
44impl From<(Scalar, Scalar)> for Point {
45 fn from((x, y): (Scalar, Scalar)) -> Point {
46 Point { x: x, y: y }
47 }
48}
49
50impl Sub<Scalar> for Point {
51 type Output = Point;
52
53 fn sub(self, s: Scalar) -> Point {
54 Point { x: self.x - s, y: self.y - s }
55 }
56}
57
58impl<T: Into<Point>> Sub<T> for Point {
59 type Output = Point;
60
61 fn sub(self, v: T) -> Point {
62 let v = v.into();
63 Point { x: self.x - v.x, y: self.y - v.y }
64 }
65}