pub struct TextureSettings { /* private fields */ }
Expand description

Texture creation parameters.

Implementations

Create default settings.

Gets whether to convert gamma, treated as sRGB color space.

Sets convert gamma.

Sets convert gamma.

Gets wheter compress on the GPU.

Sets compress.

Sets compress.

Gets generate mipmap.

Sets generate mipmap.

Sets generate mipmap.

Gets minify filter.

Sets minify filter.

Sets minify filter.

Gets magnify filter

Sets magnify filter

Sets magnify filter

Gets minify mipmap filter

Sets magnify mipmap filter, and sets generate_mipmap to true.

Sets magnify mipmap filter, and sets generate_mipmap to true

Returns the min and mag filter

Sets the min and mag filter

Sets the min and mag filter

Gets the wrapping mode for the u coordinate

Sets the wrapping mode for the u coordinate

Sets the wrapping mode for the u coordinate

Gets the wrapping mode for the v coordinate

Sets the wrapping mode for the v coordinate

Sets the wrapping mode for the v coordinate

Gets the border color

Sets the border color

Sets the border color

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Auto Trait Implementations

Blanket Implementations

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Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

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The resulting type after obtaining ownership.

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The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.