Struct graphics_tree::TextureInner
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pub struct TextureInner { pub id: Option<u64>, pub needs_update: bool, pub image: RgbaImage, }
Stores the inner data to keep track of a texture.
Fields
id: Option<u64>
Id used by TextureBuffer
to look up texture.
needs_update: bool
Whether the texture needs to be updated.
image: RgbaImage
The image data associated with a texture.