Struct graphics_tree::TextureInner 
                   
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pub struct TextureInner {
    pub id: Option<u64>,
    pub needs_update: bool,
    pub image: RgbaImage,
}Stores the inner data to keep track of a texture.
Fields
id: Option<u64>
                           Id used by TextureBuffer to look up texture.
needs_update: bool
                           Whether the texture needs to be updated.
image: RgbaImage
                           The image data associated with a texture.