pub struct Character<'a, T: ImageSize> {
    pub offset: [Scalar; 2],
    pub advance_size: [Scalar; 2],
    pub atlas_offset: [Scalar; 2],
    pub atlas_size: [Scalar; 2],
    pub texture: &'a T,
    pub is_invalid: bool,
}
Expand description

Holds rendered character data.

Fields

offset: [Scalar; 2]

The offset of character.

advance_size: [Scalar; 2]

The advance size of character, including space.

atlas_offset: [Scalar; 2]

The offset of character within texture atlas.

atlas_size: [Scalar; 2]

The size of character within texture atlas.

texture: &'a T

The texture of the character.

is_invalid: bool

if this is an “invalid character” character

Implementations

The left offset.

The top offset.

Gets width of character, including space to the next one.

Sets height of character, including space to the next one.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.