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pub use math::{ Matrix2d, Scalar, Vec2d };
pub type Area<T=Scalar> = T;
pub type Color = [ColorComponent; 4];
pub type ColorComponent = f32;
pub type Line<T=Scalar> = [T; 4];
pub type SourceRectangle = [i32; 4];
pub type Polygon<'a, T=Scalar> = &'a [Vec2d<T>];
pub type Polygons<'a, T=Scalar> = &'a [Polygon<'a, T>];
pub type Radius<T=Scalar> = T;
pub type Resolution = u32;
pub type Ray<T=Scalar> = [T; 4];
pub type Rectangle<T=Scalar> = [T; 4];
pub type Triangle<T=Scalar> = [Vec2d<T>; 3];
pub type Width<T=Scalar> = T;
pub type FontSize = u32;