Function graphics::math::least_separation_4
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[src]
pub fn least_separation_4<T = Scalar>(sep1: Vec2d<T>, sep2: Vec2d<T>, sep3: Vec2d<T>, sep4: Vec2d<T>) -> Vec2d<T> where T: Float
Returns the least separation out of four.
Each seperation can be computed using separation
function.
The separation returned can be used
to solve collision of rectangles.