Struct piston::Events [−][src]
pub struct Events { /* fields omitted */ }
Expand description
An event loop iterator
Warning: Because the iterator polls events from the window back-end, it must be used on the same thread as the window back-end (usually main thread), unless the window back-end supports multi-thread event polling.
Implementations
Trait Implementations
Returns event loop settings.
Sets event loop settings.
The number of delayed updates before skipping them to catch up.
When set to 0
, it will always try to catch up. Read more
The number of delayed updates before skipping them to catch up.
When set to 0
, it will always try to catch up. Read more
The maximum number of frames per second Read more
Enable or disable automatic swapping of buffers.
Enable or disable automatic swapping of buffers.
Enable or disable benchmark mode.
When enabled, it will render and update without sleep and ignore input.
Used to test performance by playing through as fast as possible.
Requires lazy
to be set to false
. Read more
Enable or disable benchmark mode.
When enabled, it will render and update without sleep and ignore input.
Used to test performance by playing through as fast as possible.
Requires lazy
to be set to false
. Read more
Enable or disable rendering only when receiving input. When enabled, update events are disabled. Idle events are emitted while receiving input. Read more
Auto Trait Implementations
impl RefUnwindSafe for Events
impl UnwindSafe for Events
Blanket Implementations
Mutably borrows from an owned value. Read more