Struct piston::EventSettings[][src]

pub struct EventSettings {
    pub max_fps: u64,
    pub ups: u64,
    pub ups_reset: u64,
    pub swap_buffers: bool,
    pub bench_mode: bool,
    pub lazy: bool,
}
Expand description

Stores event loop settings.

Fields

max_fps: u64

The maximum number of frames per second

The frame rate can be lower because the next frame is always scheduled from the previous frame. This causes the frames to “slip” over time.

ups: u64

The number of updates per second

This is the fixed update rate on average over time. If the event loop lags, it will try to catch up. When set to 0, update events are disabled.

ups_reset: u64

The number of delayed updates before skipping them to catch up. When set to 0, it will always try to catch up.

swap_buffers: bool

Enable or disable automatic swapping of buffers.

bench_mode: bool

Enable or disable benchmark mode. When enabled, it will render and update without sleep and ignore input. Used to test performance by playing through as fast as possible. Requires lazy to be set to false.

lazy: bool

Enable or disable rendering only when receiving input. When enabled, update and idle events are disabled.

Implementations

Creates new with default settings.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Returns event loop settings.

Sets event loop settings.

The number of updates per second Read more

The number of updates per second Read more

The number of delayed updates before skipping them to catch up. When set to 0, it will always try to catch up. Read more

The number of delayed updates before skipping them to catch up. When set to 0, it will always try to catch up. Read more

The maximum number of frames per second Read more

The maximum number of frames per second Read more

Enable or disable automatic swapping of buffers.

Enable or disable automatic swapping of buffers.

Enable or disable benchmark mode. When enabled, it will render and update without sleep and ignore input. Used to test performance by playing through as fast as possible. Requires lazy to be set to false. Read more

Enable or disable benchmark mode. When enabled, it will render and update without sleep and ignore input. Used to test performance by playing through as fast as possible. Requires lazy to be set to false. Read more

Enable or disable rendering only when receiving input. When enabled, update events are disabled. Idle events are emitted while receiving input. Read more

Enable or disable rendering only when receiving input. When enabled, update events are disabled. Idle events are emitted while receiving input. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

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Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

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The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.