Struct viewport::Viewport [−][src]
Stores viewport information.
Fields
rect: [i32; 4]
Viewport in pixels.
[x, y, width height] where (x, y) is lower left corner.
draw_size: [u32; 2]
The size of frame buffer in pixels.
window_size: [u32; 2]
The size of window in points.
Methods
impl Viewport[src]
impl Viewportpub fn abs_transform<T: Float>(&self) -> [[T; 3]; 2][src]
pub fn abs_transform<T: Float>(&self) -> [[T; 3]; 2]Computes absolute transform for 2D graphics, which uses a row major 2x3 matrix. The origin is in the upper left corner of the viewport rectangle. The x axis points to the right, and the y axis points down. The units are in points (window coordinates).
It is assumed that the underlying coordinate system is normalized
with the origin in the center, such that (-1.0, 1.0) in the
underlying coordinate system corresponds to the
upper left corner of the viewport.
Trait Implementations
impl Debug for Viewport[src]
impl Debug for Viewportfn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl Copy for Viewport[src]
impl Copy for Viewportimpl Clone for Viewport[src]
impl Clone for Viewportfn clone(&self) -> Viewport[src]
fn clone(&self) -> ViewportReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)Performs copy-assignment from source. Read more
impl PartialEq for Viewport[src]
impl PartialEq for Viewportfn eq(&self, other: &Viewport) -> bool[src]
fn eq(&self, other: &Viewport) -> boolThis method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &Viewport) -> bool[src]
fn ne(&self, other: &Viewport) -> boolThis method tests for !=.
impl Eq for Viewport[src]
impl Eq for Viewportimpl Hash for Viewport[src]
impl Hash for Viewport