Expand description
A simple generic pool that supports both sync and async.
Two types of pools are provided:
Pool: A simple pool that supports both sync and async.PriorityPool: A pool of items with priorities and supports both sync and async.
This crate internally utilizes futures_channel::oneshot and is thus lock-free.
§Features
default = []The features below are related to logging errors, which should be unreachable.
log: Enables logging using thelogcrate.tracing: Enables logging using thetracingcrate.
§Examples
Non-async Pool example:
use piscina::Pool;
let mut pool = Pool::new();
pool.put(1);
pool.put(2);
let item1 = pool.try_get();
assert!(item1.is_some());
let item2 = pool.blocking_get();
let none = pool.try_get();
assert!(none.is_none());
drop(item1); // Return the item to the pool by dropping it
let item3 = pool.try_get();
assert!(item3.is_some());Async Pool example:
use piscina::Pool;
futures::executor::block_on(async {
let mut pool = Pool::new();
pool.put(1);
pool.put(2);
let item1 = pool.get().await;
let item2 = pool.get().await;
let none = pool.try_get();
assert!(none.is_none());
drop(item1); // Return the item to the pool by dropping it
let item3 = pool.get().await;
});Non-async PriorityPool example:
use piscina::PriorityPool;
let mut pool = PriorityPool::new();
pool.put("hello", 1);
pool.put("world", 2); // Larger value means higher priority.
// Get the highest priority item.
let item = pool.try_get();
assert!(item.is_some());
let item = item.unwrap();
assert_eq!(item.item(), &"world");
let another_item = pool.try_get();
assert!(another_item.is_some());
let another_item = another_item.unwrap();
assert_eq!(another_item.item(), &"hello");
// The pool is now empty.
let empty_item = pool.try_get();
assert!(empty_item.is_none());
drop(another_item); // Return the item back to the pool by dropping it.
let hello = pool.try_get();
assert!(hello.is_some());
assert_eq!(hello.unwrap().item(), &"hello");Async PriorityPool example:
use piscina::PriorityPool;
let mut pool = PriorityPool::new();
pool.put("hello", 1);
pool.put("world", 2); // Larger value means higher priority.
futures::executor::block_on(async {
// Get the highest priority item.
let world = pool.get().await;
assert_eq!(world.item(), &"world");
let hello = pool.get().await;
assert_eq!(hello.item(), &"hello");
// The pool is now empty.
drop(hello); // Return the item back to the pool by dropping it.
let item = pool.get().await;
assert_eq!(item.item(), &"hello");
});§Safety
Instead of using an Option, this crate uses unsafe code ManuallyDrop in PooledItem.
And the only use of unsafe code ManuallyDrop::take() occurs when PooledItem is dropped.
Re-exports§
pub use pool::Pool;pub use priority::PriorityPool;