Struct pilka_lib::winit::winit::dpi::LogicalPosition [−]
pub struct LogicalPosition<P> {
pub x: P,
pub y: P,
}
Expand description
A position represented in logical pixels.
The position is stored as floats, so please be careful. Casting floats to integers truncates the
fractional part, which can cause noticable issues. To help with that, an Into<(i32, i32)>
implementation is provided which does the rounding for you.
Fields
x: P
y: P
Implementations
impl<P> LogicalPosition<P>
impl<P> LogicalPosition<P>
pub const fn new(x: P, y: P) -> LogicalPosition<P>
impl<P> LogicalPosition<P> where
P: Pixel,
impl<P> LogicalPosition<P> where
P: Pixel,
pub fn from_physical<T, X>(physical: T, scale_factor: f64) -> LogicalPosition<P> where
T: Into<PhysicalPosition<X>>,
X: Pixel,
pub fn to_physical<X>(&self, scale_factor: f64) -> PhysicalPosition<X> where
X: Pixel,
pub fn cast<X>(&self) -> LogicalPosition<X> where
X: Pixel,
Trait Implementations
impl<P> Clone for LogicalPosition<P> where
P: Clone,
impl<P> Clone for LogicalPosition<P> where
P: Clone,
pub fn clone(&self) -> LogicalPosition<P>
pub fn clone(&self) -> LogicalPosition<P>
Returns a copy of the value. Read more
Performs copy-assignment from source
. Read more
impl<P> Debug for LogicalPosition<P> where
P: Debug,
impl<P> Debug for LogicalPosition<P> where
P: Debug,
impl<P> Default for LogicalPosition<P> where
P: Default,
impl<P> Default for LogicalPosition<P> where
P: Default,
pub fn default() -> LogicalPosition<P>
pub fn default() -> LogicalPosition<P>
Returns the “default value” for a type. Read more
pub fn from([X; 2]) -> LogicalPosition<P>
pub fn from([X; 2]) -> LogicalPosition<P>
Performs the conversion.
pub fn from((X, X)) -> LogicalPosition<P>
pub fn from((X, X)) -> LogicalPosition<P>
Performs the conversion.
impl<P> From<LogicalPosition<P>> for Position where
P: Pixel,
impl<P> From<LogicalPosition<P>> for Position where
P: Pixel,
pub fn from(position: LogicalPosition<P>) -> Position
pub fn from(position: LogicalPosition<P>) -> Position
Performs the conversion.
impl<P> Hash for LogicalPosition<P> where
P: Hash,
impl<P> Hash for LogicalPosition<P> where
P: Hash,
impl<P> PartialEq<LogicalPosition<P>> for LogicalPosition<P> where
P: PartialEq<P>,
impl<P> PartialEq<LogicalPosition<P>> for LogicalPosition<P> where
P: PartialEq<P>,
pub fn eq(&self, other: &LogicalPosition<P>) -> bool
pub fn eq(&self, other: &LogicalPosition<P>) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
pub fn ne(&self, other: &LogicalPosition<P>) -> bool
pub fn ne(&self, other: &LogicalPosition<P>) -> bool
This method tests for !=
.
impl<P> Copy for LogicalPosition<P> where
P: Copy,
impl<P> Eq for LogicalPosition<P> where
P: Eq,
impl<P> StructuralEq for LogicalPosition<P>
impl<P> StructuralPartialEq for LogicalPosition<P>
Auto Trait Implementations
impl<P> RefUnwindSafe for LogicalPosition<P> where
P: RefUnwindSafe,
impl<P> Send for LogicalPosition<P> where
P: Send,
impl<P> Sync for LogicalPosition<P> where
P: Sync,
impl<P> Unpin for LogicalPosition<P> where
P: Unpin,
impl<P> UnwindSafe for LogicalPosition<P> where
P: UnwindSafe,
Blanket Implementations
Mutably borrows from an owned value. Read more