Struct pilka_incremental::ash::vk::PhysicalDeviceFloatControlsPropertiesBuilder[]

#[repr(transparent)]pub struct PhysicalDeviceFloatControlsPropertiesBuilder<'a> { /* fields omitted */ }

Implementations

impl<'a> PhysicalDeviceFloatControlsPropertiesBuilder<'a>

pub fn denorm_behavior_independence(
    self,
    denorm_behavior_independence: ShaderFloatControlsIndependence
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>

pub fn rounding_mode_independence(
    self,
    rounding_mode_independence: ShaderFloatControlsIndependence
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>

pub fn shader_signed_zero_inf_nan_preserve_float16(
    self,
    shader_signed_zero_inf_nan_preserve_float16: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>

pub fn shader_signed_zero_inf_nan_preserve_float32(
    self,
    shader_signed_zero_inf_nan_preserve_float32: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>

pub fn shader_signed_zero_inf_nan_preserve_float64(
    self,
    shader_signed_zero_inf_nan_preserve_float64: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>

pub fn shader_denorm_preserve_float16(
    self,
    shader_denorm_preserve_float16: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>

pub fn shader_denorm_preserve_float32(
    self,
    shader_denorm_preserve_float32: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>

pub fn shader_denorm_preserve_float64(
    self,
    shader_denorm_preserve_float64: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>

pub fn shader_denorm_flush_to_zero_float16(
    self,
    shader_denorm_flush_to_zero_float16: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>

pub fn shader_denorm_flush_to_zero_float32(
    self,
    shader_denorm_flush_to_zero_float32: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>

pub fn shader_denorm_flush_to_zero_float64(
    self,
    shader_denorm_flush_to_zero_float64: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>

pub fn shader_rounding_mode_rte_float16(
    self,
    shader_rounding_mode_rte_float16: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>

pub fn shader_rounding_mode_rte_float32(
    self,
    shader_rounding_mode_rte_float32: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>

pub fn shader_rounding_mode_rte_float64(
    self,
    shader_rounding_mode_rte_float64: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>

pub fn shader_rounding_mode_rtz_float16(
    self,
    shader_rounding_mode_rtz_float16: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>

pub fn shader_rounding_mode_rtz_float32(
    self,
    shader_rounding_mode_rtz_float32: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>

pub fn shader_rounding_mode_rtz_float64(
    self,
    shader_rounding_mode_rtz_float64: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>

pub fn build(self) -> PhysicalDeviceFloatControlsProperties

Calling build will discard all the lifetime information. Only call this if necessary! Builders implement Deref targeting their corresponding Vulkan struct, so references to builders can be passed directly to Vulkan functions.

Methods from Deref<Target = PhysicalDeviceFloatControlsProperties>

Trait Implementations

impl<'a> Deref for PhysicalDeviceFloatControlsPropertiesBuilder<'a>

type Target = PhysicalDeviceFloatControlsProperties

The resulting type after dereferencing.

impl<'a> DerefMut for PhysicalDeviceFloatControlsPropertiesBuilder<'a>

impl<'_> ExtendsPhysicalDeviceProperties2 for PhysicalDeviceFloatControlsPropertiesBuilder<'_>

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.