pigeon_parrot/buffers/
depth.rs

1use crate::texture::Texture;
2
3/// Depth buffer
4#[derive(Debug)]
5pub struct DepthBuffer {
6    pub texture: Texture,
7}
8
9impl DepthBuffer {
10    pub const FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Depth32Float;
11}