Game

Trait Game 

Source
pub trait Game {
    // Required methods
    fn init(&mut self, width: u16, height: u16);
    fn update(&mut self, input_state: InputState, delta_time: u32) -> bool;
    fn render(&mut self, display: &mut impl Display, delta_time: u32);
}
Expand description

Game engine trait - implement this for your game

Required Methods§

Source

fn init(&mut self, width: u16, height: u16)

Called once at startup

Source

fn update(&mut self, input_state: InputState, delta_time: u32) -> bool

Called every frame - return false to exit

Source

fn render(&mut self, display: &mut impl Display, delta_time: u32)

Called every frame for rendering

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§