Crate pico_engine_core

Crate pico_engine_core 

Source

Re-exports§

pub use game::Game;
pub use pico_ecs as ecs;
pub use pico_rendering as graphics;

Modules§

camera
component
components
game

Structs§

ComponentStorage
Storage for a specific component type
Engine
Game engine that runs the game loop
Entity
Entity identifier - just an index into component arrays
World
World - manages entities and provides system execution

Constants§

MAX_ENTITIES
Maximum number of entities in the game world