Re-exports§
pub use game::Game;pub use pico_ecs as ecs;pub use pico_rendering as graphics;
Modules§
Structs§
- Component
Storage - Storage for a specific component type
- Engine
- Game engine that runs the game loop
- Entity
- Entity identifier - just an index into component arrays
- World
- World - manages entities and provides system execution
Constants§
- MAX_
ENTITIES - Maximum number of entities in the game world