pico_ecs/
lib.rs

1#![no_std]
2// ============================================================================
3// ECS (Entity Component System) MODULE
4// ============================================================================
5// Lightweight ECS implementation for embedded gaming console.
6// Uses fixed-size storage to avoid heap allocations.
7
8#![allow(unused)]
9
10pub mod camera;
11pub mod world;
12pub mod component;
13pub mod component_storage;
14pub mod system;
15pub mod entity;
16pub mod query;
17
18/// Maximum number of entities in the game world
19pub const MAX_ENTITIES: usize = 64;
20