[−][src]Trait physx::traits::Collidable
Required methods
fn on_collide(&mut self, other: &RigidActor, pairs: &[PxContactPair])
fn reset_collide(&mut self)
fn has_collide(&self) -> bool
fn read_collision_points(&self) -> &[PxContactPairPoint]
Implementors
impl Collidable for ArticulationLink
[src]
Link in a reduced coordinate (multibody) tree N.b., with PhysX the position of the transform of the link is parametrized by the joint that connects it to the parent. It does not itself have a transform.