Struct physx::scene::SceneLimits
source · pub struct SceneLimits {
pub max_nb_actors: u32,
pub max_nb_bodies: u32,
pub max_nb_static_shapes: u32,
pub max_nb_dynamic_shapes: u32,
pub max_nb_aggregates: u32,
pub max_nb_constraints: u32,
pub max_nb_regions: u32,
pub max_nb_broad_phase_overlaps: u32,
}
Expand description
0 means no limit.
Fields§
§max_nb_actors: u32
§max_nb_bodies: u32
§max_nb_static_shapes: u32
§max_nb_dynamic_shapes: u32
§max_nb_aggregates: u32
§max_nb_constraints: u32
§max_nb_regions: u32
§max_nb_broad_phase_overlaps: u32
Trait Implementations§
source§impl Clone for SceneLimits
impl Clone for SceneLimits
source§fn clone(&self) -> SceneLimits
fn clone(&self) -> SceneLimits
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for SceneLimits
impl Debug for SceneLimits
source§impl Default for SceneLimits
impl Default for SceneLimits
source§fn default() -> SceneLimits
fn default() -> SceneLimits
Returns the “default value” for a type. Read more
source§impl From<SceneLimits> for PxSceneLimits
impl From<SceneLimits> for PxSceneLimits
source§fn from(value: SceneLimits) -> Self
fn from(value: SceneLimits) -> Self
Converts to this type from the input type.