pub enum RigidBodyFlag {
    Kinematic,
    UseKinematicTargetForSceneQueries,
    EnableCcd,
    EnableCcdFriction,
    EnableSpeculativeCcd,
    EnablePoseIntegrationPreview,
    EnableCcdMaxContactImpulse,
    RetainAccelerations,
    ForceKineKineNotifications,
    ForceStaticKineNotifications,
    EnableGyroscopicForces,
}
Expand description

Collection of flags describing the behavior of a rigid body.

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Kinematic

Enable kinematic mode for the body.

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UseKinematicTargetForSceneQueries

Use the kinematic target transform for scene queries.

If this flag is raised, then scene queries will treat the kinematic target transform as the current pose of the body (instead of using the actual pose). Without this flag, the kinematic target will only take effect with respect to scene queries after a simulation step.

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EnableCcd

Enable CCD for the body.

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EnableCcdFriction

Enabled CCD in swept integration for the actor.

If this flag is raised and CCD is enabled, CCD interactions will simulate friction. By default, friction is disabled in CCD interactions because CCD friction has been observed to introduce some simulation artifacts. CCD friction was enabled in previous versions of the SDK. Raising this flag will result in behavior that is a closer match for previous versions of the SDK.

This flag requires PxRigidBodyFlag::eENABLE_CCD to be raised to have any effect.

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EnableSpeculativeCcd

Register a rigid body to dynamically adjust contact offset based on velocity. This can be used to achieve a CCD effect.

If both eENABLE_CCD and eENABLE_SPECULATIVE_CCD are set on the same body, then angular motions are handled by speculative contacts (eENABLE_SPECULATIVE_CCD) while linear motions are handled by sweeps (eENABLE_CCD).

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EnablePoseIntegrationPreview

Register a rigid body for reporting pose changes by the simulation at an early stage.

Sometimes it might be advantageous to get access to the new pose of a rigid body as early as possible and not wait until the call to fetchResults() returns. Setting this flag will schedule the rigid body to get reported in PxSimulationEventCallback::onAdvance. Please refer to the documentation of that callback to understand the behavior and limitations of this functionality.

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EnableCcdMaxContactImpulse

Permit CCD to limit maxContactImpulse. This is useful for use-cases like a destruction system but can cause visual artefacts so is not enabled by default.

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RetainAccelerations

Carries over forces/accelerations between frames, rather than clearing them

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ForceKineKineNotifications

Forces kinematic-kinematic pairs notifications for this actor.

This flag overrides the global scene-level PxPairFilteringMode setting for kinematic actors. This is equivalent to having PxPairFilteringMode::eKEEP for pairs involving this actor.

A particular use case is when you have a large amount of kinematic actors, but you are only interested in interactions between a few of them. In this case it is best to use PxSceneDesc.kineKineFilteringMode = PxPairFilteringMode::eKILL, and then raise the eFORCE_KINE_KINE_NOTIFICATIONS flag on the small set of kinematic actors that need notifications.

This has no effect if PxRigidBodyFlag::eKINEMATIC is not set.

Changing this flag at runtime will not have an effect until you remove and re-add the actor to the scene.

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ForceStaticKineNotifications

Forces static-kinematic pairs notifications for this actor.

Similar to eFORCE_KINE_KINE_NOTIFICATIONS, but for static-kinematic interactions.

This has no effect if PxRigidBodyFlag::eKINEMATIC is not set.

Changing this flag at runtime will not have an effect until you remove and re-add the actor to the scene.

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EnableGyroscopicForces

Enables computation of gyroscopic forces on the rigid body.

Trait Implementations§

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impl Clone for PxRigidBodyFlag

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fn clone(&self) -> PxRigidBodyFlag

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PxRigidBodyFlag

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq<PxRigidBodyFlag> for PxRigidBodyFlag

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fn eq(&self, other: &PxRigidBodyFlag) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for PxRigidBodyFlag

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impl Eq for PxRigidBodyFlag

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impl StructuralEq for PxRigidBodyFlag

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impl StructuralPartialEq for PxRigidBodyFlag

Auto Trait Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.