Docs.rs
physx-0.16.0
physx 0.16.0
Docs.rs crate page
MIT OR Apache-2.0
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Repository
crates.io
Source
Owners
embark-studios
Dependencies
enumflags2 ^0.7
normal
glam ^0.20
normal
log ^0.4
normal
physx-sys ^0.8.0
normal
thiserror ^1.0
normal
Versions
47.58%
of the crate is documented
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Platform
x86_64-unknown-linux-gnu
Feature flags
Rust
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Descriptor
Required Associated Types
Target
Required Methods
create
Implementors
In physx::traits::descriptor
?
Trait
physx
::
traits
::
descriptor
::
Descriptor
source
·
[
−
]
pub trait Descriptor<P> { type
Target
; fn
create
(self, creator:
&mut
P) -> Self::
Target
; }
Required Associated Types
source
type
Target
Required Methods
source
fn
create
(self, creator:
&mut
P) -> Self::
Target
Implementors
source
impl<P:
Physics
>
Descriptor
<P> for
MaterialDescriptor
<<<<P as
Physics
>::
Shape
as
Shape
>::
Material
as UserData>::UserData>
type
Target
=
Option
<
Owner
<<<P as
Physics
>::
Shape
as
Shape
>::
Material
>>
source
impl<P:
Physics
, G:
Geometry
>
Descriptor
<P> for
ShapeDescriptor
<'_, <P::
Shape
as UserData>::UserData, G, <P::
Shape
as
Shape
>::
Material
>
type
Target
=
Option
<
Owner
<<P as
Physics
>::
Shape
>>
source
impl<P:
Physics
, RA:
RigidActor
>
Descriptor
<P> for
ConstraintDescriptor
<'_, RA>
type
Target
=
Option
<
Owner
<
Constraint
>>
source
impl<P:
Physics
, U>
Descriptor
<P> for
PlaneDescriptor
<'_, U, <P::
Shape
as
Shape
>::
Material
>
type
Target
=
Option
<
Owner
<
PxRigidStatic
<U, <P as
Physics
>::
Shape
>>>
source
impl<P:
Physics
, U, G:
Geometry
>
Descriptor
<P> for
RigidDynamicDescriptor
<'_, U, G, <P::
Shape
as
Shape
>::
Material
>
type
Target
=
Option
<
Owner
<
PxRigidDynamic
<U, <P as
Physics
>::
Shape
>>>
source
impl<P:
Physics
, U, G:
Geometry
>
Descriptor
<P> for
RigidStaticDescriptor
<'_, U, G, <P::
Shape
as
Shape
>::
Material
>
type
Target
=
Option
<
Owner
<
PxRigidStatic
<U, <P as
Physics
>::
Shape
>>>
source
impl<P:
Physics
, U, L:
ArticulationLink
, S:
RigidStatic
, D:
RigidDynamic
, T:
Articulation
, C:
ArticulationReducedCoordinate
, OC:
CollisionCallback
, OT:
TriggerCallback
, OCB:
ConstraintBreakCallback
, OWS:
WakeSleepCallback
<L, S, D>, OA:
AdvanceCallback
<L, D>>
Descriptor
<P> for
SceneDescriptor
<U, L, S, D, T, C, OC, OT, OCB, OWS, OA>
type
Target
=
Option
<
Owner
<
PxScene
<U, L, S, D, T, C, OC, OT, OCB, OWS, OA>>>