pub struct SceneLimits {
    pub max_nb_actors: u32,
    pub max_nb_bodies: u32,
    pub max_nb_static_shapes: u32,
    pub max_nb_dynamic_shapes: u32,
    pub max_nb_aggregates: u32,
    pub max_nb_constraints: u32,
    pub max_nb_regions: u32,
    pub max_nb_broad_phase_overlaps: u32,
}
Expand description

0 means no limit.

Fields

max_nb_actors: u32max_nb_bodies: u32max_nb_static_shapes: u32max_nb_dynamic_shapes: u32max_nb_aggregates: u32max_nb_constraints: u32max_nb_regions: u32max_nb_broad_phase_overlaps: u32

Trait Implementations

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