#[repr(transparent)]
pub struct ArticulationMap<T, C>where
    T: Articulation,
    C: ArticulationReducedCoordinate,
{ /* private fields */ }
Expand description

A wrapper for ArticulationBase, parametrized by the Articulation and ArticulationReducedCoordinate that may be it’s most derived type. Use try_cast_map or as_* to cast to it’s most derived type if specialized functionality is needed.

Implementations

Safety

this relies on get_concrete_type to determine the articulation type, which has had issues with returning ConcreteType::Undefined for Actor subclasses. try_cast_map will return None when this would crash.

Calls one of the given functions and returns the result if the articulation can be safely cast to that type. If get_concrete_type does not return ConcreteType::Articulation or ConcreteType::ArticulationReducedCoordinate this call returns None.

Tries to cast to PxArticulation, returns None if get_concrete_type does not return ConcreteType::Articulation.

Tries to cast to PxArticulationReducedCoordinate, returns None if get_concrete_type does not return ConcreteType::ArticulationReducedCoordinate.

Trait Implementations

Sets the number of iterations the solver should perform. If the articulation is behaving erratically, increasing the iteration counts may improve stability. Read more
Get the number of (position, velocity) iterations the solver will perform.
Check if the articulation is sleeping
Set the inactivity threshold for sleeping this articulation
Read back the inactivity threshold
Set the stabilization threshold for this articulation
Get the stabilization threshold for this articulation
Set the counter for how many steps more the articulation will be awake if below the energy threshold. When this is non-zero, the articulation may sleep but is not required to do so depending on other factors. Read more
Get the counter for how many steps more the agent will be awake if below the energy threshold.
Wake up the articulation
Put the articulation to sleep immediately
Get the total number of links on this articulation
Get a reference the root link of this articulation if it has one
Get a mutable reference to the root link of this articulation if it has one
Get a vec of all the links
Get a mutable vec of all the links
Get the world bounds of this articulation
Add a link to this articulation
Create a joint between two articulation Links
Release an articulation joint, freeing it. Read more
Returns a raw const pointer to the wrapped type. Retrieving a raw pointer is safe. However, pretty much any use of a raw pointer is unsafe. In particular: this pointer should not be used to construct a second owning wrapper around the pointer. Read more
Returns a raw mut pointer to the wrapped type. Retrieving a raw pointer is safe. However, pretty much any use of a raw pointer is unsafe. In particular: this pointer should not be used to construct a second owning wrapper around the pointer. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Get the name of the real type referenced by this pointer, or None if the returned string is not valid
Returns an enumerated value identifying the type. This may return ConcreteType::Undefined in surprising situations, notably this does not seem to work with get_active_actors. Use get_type for actors if possible. Read more
Set or unset the specified flag on this object.
Set the BaseFlags of this object. Note that replaces all flags currently on the object. Use set_base_flag to set individual flags. Read more
Read the BaseFlags of this object
Returns true if this object can be released, i.e., it is not subordinate.
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.