pub trait TriangleMeshGeometry: Class<PxTriangleMeshGeometry> + Geometry {
    fn new(
        mesh: &mut TriangleMesh,
        scaling: &impl Class<PxMeshScale>,
        flags: PxMeshGeometryFlags
    ) -> PxTriangleMeshGeometry { ... } fn default() -> PxTriangleMeshGeometry { ... } fn is_valid(&self) -> bool { ... } }

Provided Methods

Implementors