#[repr(u8)]
pub enum ActorFlag {
    Visualization,
    DisableGravity,
    SendSleepNotifies,
    DisableSimulation,
}

Variants

Visualization

DisableGravity

SendSleepNotifies

DisableSimulation

Trait Implementations

The resulting type after applying the & operator.
Performs the & operation. Read more
Create a BitFlags with no flags set (in other words, with a value of 0). Read more
Create a BitFlags with all flags set. Read more
The resulting type after applying the | operator.
Performs the | operation. Read more
The resulting type after applying the ^ operator.
Performs the ^ operation. Read more
Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Converts to this type from the input type.
Converts to this type from the input type.
The resulting type after applying the ! operator.
Performs the unary ! operation. Read more
The underlying integer type.
A value with no bits set.
The value used by the Default implementation. Equivalent to EMPTY, unless customized. Read more
A value with all flag bits set.
The name of the type for debug formatting purposes. Read more
Return the bits as a number type.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.