Trait physx::base::Base [−][src]
Provided methods
fn get_concrete_type_name(&self) -> Option<&str>
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Get the name of the real type referenced by this pointer, or None if the returned string is not valid
fn get_concrete_type(&self) -> ConcreteType
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Returns an enumerated value identifying the type. This may return ConcreteType::Undefined
in surprising situations, notably this does not seem to work with get_active_actors
. Use
get_type
for actors if possible.
fn set_base_flag(&mut self, flag: BaseFlag, value: bool)
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Set or unset the specified flag on this object.
fn set_base_flags(&mut self, in_flags: BitFlags<BaseFlag>)
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Set the BaseFlags of this object. Note that replaces all flags currently
on the object. Use set_base_flag
to set individual flags.
fn get_base_flags(&self) -> BitFlags<BaseFlag>
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Read the BaseFlags of this object
fn is_releasable(&self) -> bool
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Returns true if this object can be released, i.e., it is not subordinate.