1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
//! # 🎳 physx-sys
//!
//! ![Build Status](https://github.com/EmbarkStudios/physx-rs/workflows/CI/badge.svg)
//! [![Crates.io](https://img.shields.io/crates/v/physx-sys.svg)](https://crates.io/crates/physx-sys)
//! [![Docs](https://docs.rs/physx-sys/badge.svg)](https://docs.rs/physx-sys)
//! [![Contributor Covenant](https://img.shields.io/badge/contributor%20covenant-v1.4%20adopted-ff69b4.svg)](../CODE_OF_CONDUCT.md)
//! [![Embark](https://img.shields.io/badge/embark-open%20source-blueviolet.svg)](http://embark.games)
//!
//! Unsafe automatically-generated Rust bindings for [NVIDIA PhysX 4.1](https://github.com/NVIDIAGameWorks/PhysX) C++ API.
//!
//! Please also see the [repository](https://github.com/EmbarkStudios/physx-rs) containing a work-in-progress safe wrapper.
//!
//! ## Presentation
//!
//! [Tomasz Stachowiak](https://github.com/h3r2tic) did a presentation at the Stockholm Rust Meetup on October 2019
//! about this project that goes through the tecnical details of how C++ to Rust bindings of `physx-sys` works:
//!
//! [![](http://img.youtube.com/vi/RxtXGeDHu0w/0.jpg)](http://www.youtube.com/watch?v=RxtXGeDHu0w "An unholy fusion of
//! Rust and C++ in physx-rs (Stockholm Rust Meetup, October 2019)")
//!
//!
//! ## Basic usage
//!
//! ```Rust
//! unsafe {
//!     let foundation = physx_create_foundation();
//!     let physics = physx_create_physics(foundation);
//!
//!     let mut scene_desc = PxSceneDesc_new(PxPhysics_getTolerancesScale(physics));
//!     scene_desc.gravity = PxVec3 {
//!         x: 0.0,
//!         y: -9.81,
//!         z: 0.0,
//!     };
//!
//!     let dispatcher = PxDefaultCpuDispatcherCreate(2, null_mut());
//!
//!     scene_desc.cpuDispatcher = dispatcher as *mut PxCpuDispatcher;
//!     scene_desc.filterShader = Some(PxDefaultSimulationFilterShader);
//!
//!     let scene = PxPhysics_createScene_mut(physics, &scene_desc);
//!
//!     // Your physics simulation goes here
//! }
//! ```
//!
//! ## Examples
//!
//! ### [Ball](examples/ball.rs)
//!
//! A simple example to showcase how to use physx-sys. It can be run with `cargo run --examples ball`.
//!
//! ```
//!  o
//!
//!   o
//!    o
//!
//!     o
//!                       ooooooooo
//!      o              oo         oo
//!                    o             o
//!       o           o               o
//!                  o                 oo
//!        o        o                    o
//!                o                                ooooooo
//!               o                       o       oo       oo
//!         o    o                         o    oo           oo
//!             o                           o  o               o    ooooooooo
//!          o                                o                 o oo         oooooooooo oo
//!
//! ```
//!
//! ## How it works
//!
//! The binding is generated using a custom C++ app written against clang's
//! [libtooling](https://clang.llvm.org/docs/LibTooling.html). It queries the compiler's abstract syntax tree, and maps
//! the C++ PhysX functions and types to Rust using heuristics chosen specifically for this SDK. It is not a general
//! C++ <-> Rust binding generator, and using it on other projects *will* likely crash and burn.
//!
//! Since C++ does not have a standardized and stable ABI, it's generally not safe to call it from Rust code; since
//! PhysX exposes a C++ interface, we can't use it directly. That's why `physx-sys` generates both a Rust interface as
//! well as a plain C wrapper. The C code is compiled into a static library at build time, and Rust then talks to C.
//!
//! In order to minimize the amount of work required to marshall data between the C wrapper and the original C++ API, we
//! generate a **bespoke C wrapper for each build target**. The wrapper is based on metadata about structure layout
//! extracted directly from compiling and running a tiny program against the PhysX SDK using the specific C++ compiler
//! used in the build process.
//!
//! The build process comprises a few steps:
//!
//! 1. The `pxbind` utility uses `clang` to extract metadata about PhysX functions and types, and generates partial
//! Rust and C bindings as `physx_generated.hpp` and `physx_generated.rs`. Those contain all function definitions, and
//! a small subset of types. It also generates a C++ utility called `structgen` by emitting `structgen.cpp`.
//! 2. `structgen` is compiled against the PhysX SDK, and generates all the remaining type wrappers. For each struct, it
//! queries the size and offset of its members, and generates `structgen_out.hpp` and `structgen_out.rs`. The types are
//! "plain old data" structs which will perfectly match the memory layout of the C++ types.
//! 3. All the generated C types are compiled together to form `physx_api`, a static library for Rust to link with.
//! 4. The Rust wrapper is compiled, and linked with PhysX and the C wrapper.
//!
//! Steps *2..4* are performed completely automatically from within `build.rs`, while step *1* is only necessary when
//! upgrading the PhysX SDK or modifying the generator. As such, building and running `pxbind` is a manual task, and is
//! currently only supported on \*nix systems.
//!
//! ## License
//!
//! Licensed under either of
//!
//! * Apache License, Version 2.0, ([LICENSE-APACHE](LICENSE-APACHE) or http://www.apache.org/licenses/LICENSE-2.0)
//! * MIT license ([LICENSE-MIT](LICENSE-MIT) or http://opensource.org/licenses/MIT)
//!
//! at your option.
//!
//! Note that the [PhysX C++ SDK](https://github.com/NVIDIAGameWorks/PhysX) has it's
//! [own BSD 3 license](https://gameworksdocs.nvidia.com/PhysX/4.1/documentation/physxguide/Manual/License.html) and
//! depends on [additional C++ third party libraries](https://github.com/NVIDIAGameWorks/PhysX/tree/4.1/externals).
//!
//! ### Contribution
//!
//! Unless you explicitly state otherwise, any contribution intentionally
//! submitted for inclusion in the work by you, as defined in the Apache-2.0
//! license, shall be dual licensed as above, without any additional terms or
//! conditions.

// crate-specific exceptions:
#![allow(
    unsafe_code,
    non_upper_case_globals,
    non_camel_case_types,
    non_snake_case,
    clippy::doc_markdown, // TODO: fixup comments and docs (though annoyingly complains about "PhysX")
    clippy::unreadable_literal,
    clippy::unused_unit,
    clippy::upper_case_acronyms
)]

#[cfg(feature = "structgen")]
include!(concat!(env!("OUT_DIR"), "/structgen_out.rs"));

#[cfg(all(
    not(feature = "structgen"),
    target_os = "linux",
    target_arch = "x86_64",
))]
include!("generated/unix/structgen.rs");

#[cfg(all(
    not(feature = "structgen"),
    target_os = "linux",
    target_arch = "aarch64",
))]
include!("generated/unix/structgen.rs");

#[cfg(all(
    not(feature = "structgen"),
    target_os = "android",
    target_arch = "x86_64",
))]
include!("generated/unix/structgen.rs");

#[cfg(all(
    not(feature = "structgen"),
    target_os = "android",
    target_arch = "aarch64",
))]
include!("generated/unix/structgen.rs");

#[cfg(all(
    not(feature = "structgen"),
    target_os = "macos",
    target_arch = "x86_64",
))]
include!("generated/unix/structgen.rs");

#[cfg(all(
    not(feature = "structgen"),
    target_os = "macos",
    target_arch = "aarch64",
))]
include!("generated/unix/structgen.rs");

#[cfg(all(
    not(feature = "structgen"),
    target_os = "windows",
    target_arch = "x86_64",
    target_env = "msvc",
))]
include!("generated/x86_64-pc-windows-msvc/structgen.rs");

include!("physx_generated.rs");

use std::ffi::c_void;

pub const fn version(major: u32, minor: u32, patch: u32) -> u32 {
    (major << 24) + (minor << 16) + (patch << 8)
}

pub type CollisionCallback =
    unsafe extern "C" fn(*mut c_void, *const PxContactPairHeader, *const PxContactPair, u32);

pub type TriggerCallback = unsafe extern "C" fn(*mut c_void, *const PxTriggerPair, u32);

pub type ConstraintBreakCallback = unsafe extern "C" fn(*mut c_void, *const PxConstraintInfo, u32);

pub type WakeSleepCallback = unsafe extern "C" fn(*mut c_void, *const *const PxActor, u32, bool);

pub type AdvanceCallback =
    unsafe extern "C" fn(*mut c_void, *const *const PxRigidBody, *const PxTransform, u32);

// Function pointers in Rust are normally not nullable (which is why they don't require unsafe to call)
// but we need them to be, so we simply wrap them in Option<>. An Option<funcptr> is luckily represented
// by the compiler as a simple pointer with null representing None, so this is compatible with the C struct.
#[repr(C)]
pub struct SimulationEventCallbackInfo {
    // Callback for collision events.
    pub collision_callback: Option<CollisionCallback>,
    pub collision_user_data: *mut c_void,
    // Callback for trigger shape events (an object entered or left a trigger shape).
    pub trigger_callback: Option<TriggerCallback>,
    pub trigger_user_data: *mut c_void,
    // Callback for when a constraint breaks (such as a joint with a force limit)
    pub constraint_break_callback: Option<ConstraintBreakCallback>,
    pub constraint_break_user_data: *mut c_void,
    // Callback for when an object falls asleep or is awoken.
    pub wake_sleep_callback: Option<WakeSleepCallback>,
    pub wake_sleep_user_data: *mut c_void,
    // Callback to get the next pose early for objects (if flagged with eENABLE_POSE_INTEGRATION_PREVIEW).
    pub advance_callback: Option<AdvanceCallback>,
    pub advance_user_data: *mut c_void,
}

impl Default for SimulationEventCallbackInfo {
    fn default() -> Self {
        Self {
            collision_callback: None,
            collision_user_data: std::ptr::null_mut(),
            trigger_callback: None,
            trigger_user_data: std::ptr::null_mut(),
            constraint_break_callback: None,
            constraint_break_user_data: std::ptr::null_mut(),
            wake_sleep_callback: None,
            wake_sleep_user_data: std::ptr::null_mut(),
            advance_callback: None,
            advance_user_data: std::ptr::null_mut(),
        }
    }
}

pub type RaycastHitCallback = unsafe extern "C" fn(
    *const PxRigidActor,
    *const PxFilterData,
    *const PxShape,
    hit_flags: u32,
    *const c_void,
) -> PxQueryHitType;

pub type PostFilterCallback =
    unsafe extern "C" fn(*const PxFilterData, *const PxQueryHit, *const c_void) -> PxQueryHitType;

#[repr(C)]
pub struct FilterShaderCallbackInfo {
    pub attributes0: u32,
    pub attributes1: u32,
    pub filterData0: PxFilterData,
    pub filterData1: PxFilterData,
    pub pairFlags: *mut PxPairFlags,
    pub constantBlock: *const std::ffi::c_void,
    pub constantBlockSize: u32,
}

pub type SimulationFilterShader =
    unsafe extern "C" fn(*mut FilterShaderCallbackInfo) -> PxFilterFlags;

pub type RaycastProcessTouchesCallback =
    unsafe extern "C" fn(*const PxRaycastHit, u32, *mut c_void) -> bool;
pub type SweepProcessTouchesCallback =
    unsafe extern "C" fn(*const PxSweepHit, u32, *mut c_void) -> bool;
pub type OverlapProcessTouchesCallback =
    unsafe extern "C" fn(*const PxOverlapHit, u32, *mut c_void) -> bool;

pub type FinalizeQueryCallback = unsafe extern "C" fn(*mut c_void);

pub type AllocCallback =
    unsafe extern "C" fn(u64, *const c_void, *const c_void, u32, *const c_void) -> *mut c_void;

pub type DeallocCallback = unsafe extern "C" fn(*const c_void, *const c_void);

pub type ZoneStartCallback =
    unsafe extern "C" fn(*const i8, bool, u64, *const c_void) -> *mut c_void;

pub type ZoneEndCallback = unsafe extern "C" fn(*const c_void, *const i8, bool, u64, *const c_void);

pub type ErrorCallback =
    unsafe extern "C" fn(PxErrorCode, *const i8, *const i8, u32, *const c_void);

pub type AssertHandler = unsafe extern "C" fn(*const i8, *const i8, u32, *mut bool, *const c_void);

extern "C" {
    pub fn physx_create_foundation() -> *mut PxFoundation;
    pub fn physx_create_foundation_with_alloc(
        allocator: *mut PxDefaultAllocator,
    ) -> *mut PxFoundation;
    pub fn physx_create_physics(foundation: *mut PxFoundation) -> *mut PxPhysics;

    pub fn get_default_allocator() -> *mut PxDefaultAllocator;
    pub fn get_default_error_callback() -> *mut PxDefaultErrorCallback;

    /// Destroy the returned callback object using PxQueryFilterCallback_delete.
    pub fn create_raycast_filter_callback(
        actor_to_ignore: *const PxRigidActor,
    ) -> *mut PxQueryFilterCallback;

    /// Destroy the returned callback object using PxQueryFilterCallback_delete.
    pub fn create_raycast_filter_callback_func(
        callback: RaycastHitCallback,
        userdata: *mut c_void,
    ) -> *mut PxQueryFilterCallback;

    /// Destroy the returned callback object using PxQueryFilterCallback_delete.
    pub fn create_pre_and_post_raycast_filter_callback_func(
        preFilter: RaycastHitCallback,
        postFilter: PostFilterCallback,
        userdata: *mut c_void,
    ) -> *mut PxQueryFilterCallback;

    pub fn create_raycast_buffer() -> *mut PxRaycastCallback;
    pub fn create_sweep_buffer() -> *mut PxSweepCallback;
    pub fn create_overlap_buffer() -> *mut PxOverlapCallback;

    pub fn create_raycast_callback(
        process_touches_callback: RaycastProcessTouchesCallback,
        finalize_query_callback: FinalizeQueryCallback,
        touches_buffer: *mut PxRaycastHit,
        num_touches: u32,
        userdata: *mut c_void,
    ) -> *mut PxRaycastCallback;
    pub fn create_sweep_callback(
        process_touches_callback: SweepProcessTouchesCallback,
        finalize_query_callback: FinalizeQueryCallback,
        touches_buffer: *mut PxSweepHit,
        num_touches: u32,
        userdata: *mut c_void,
    ) -> *mut PxSweepCallback;
    pub fn create_overlap_callback(
        process_touches_callback: OverlapProcessTouchesCallback,
        finalize_query_callback: FinalizeQueryCallback,
        touches_buffer: *mut PxOverlapHit,
        num_touches: u32,
        userdata: *mut c_void,
    ) -> *mut PxOverlapCallback;

    pub fn delete_raycast_callback(callback: *mut PxRaycastCallback);
    pub fn delete_sweep_callback(callback: *mut PxSweepCallback);
    pub fn delete_overlap_callback(callback: *mut PxOverlapCallback);

    pub fn create_alloc_callback(
        alloc_callback: AllocCallback,
        dealloc_callback: DeallocCallback,
        userdata: *mut c_void,
    ) -> *mut PxAllocatorCallback;

    pub fn create_profiler_callback(
        zone_start_callback: ZoneStartCallback,
        zone_end_callback: ZoneEndCallback,
        userdata: *mut c_void,
    ) -> *mut PxProfilerCallback;

    pub fn get_alloc_callback_user_data(alloc_callback: *mut PxAllocatorCallback) -> *mut c_void;

    pub fn create_error_callback(
        error_callback: ErrorCallback,
        userdata: *mut c_void,
    ) -> *mut PxErrorCallback;

    pub fn create_assert_handler(
        error_callback: AssertHandler,
        userdata: *mut c_void,
    ) -> *mut PxAssertHandler;

    pub fn get_default_simulation_filter_shader() -> *mut c_void;

    /// Create a C++ proxy callback which will forward contact events to `Callback`.
    /// The returned pointer must be freed by calling `destroy_contact_callback` when done using.
    #[deprecated]
    pub fn create_contact_callback(
        callback: CollisionCallback,
        userdata: *mut c_void,
    ) -> *mut PxSimulationEventCallback;
    /// Deallocates the PxSimulationEventCallback that has previously been created
    #[deprecated()]
    pub fn destroy_contact_callback(callback: *mut PxSimulationEventCallback);

    /// New interface to handle simulation events, replacing create_contact_callback.
    pub fn create_simulation_event_callbacks(
        callbacks: *const SimulationEventCallbackInfo,
    ) -> *mut PxSimulationEventCallback;

    pub fn get_simulation_event_info(
        callback: *mut PxSimulationEventCallback,
    ) -> *mut SimulationEventCallbackInfo;

    pub fn destroy_simulation_event_callbacks(callback: *mut PxSimulationEventCallback);

    /// Override the default filter shader in the scene with a custom function.
    /// If call_default_filter_shader_first is set to true, this will first call the
    /// built-in PhysX filter (that matches Physx 2.8 behavior) before your callback.
    pub fn enable_custom_filter_shader(
        scene_desc: *mut PxSceneDesc,
        shader: SimulationFilterShader,
        call_default_filter_shader_first: u32,
    );

    #[doc(hidden)]
    /// Should only be used in testing etc! This isn't generated as we don't generate op functions.
    pub fn PxAssertHandler_opCall_mut(
        self_: *mut PxAssertHandler,
        expr: *const i8,
        file: *const i8,
        line: i32,
        ignore: *mut bool,
    ) -> ();
}