pub unsafe extern "C" fn phys_PxCreateDynamic(
    sdk: *mut PxPhysics,
    transform: *const PxTransform,
    geometry: *const PxGeometry,
    material: *mut PxMaterial,
    density: f32,
    shapeOffset: *const PxTransform
) -> *mut PxRigidDynamic
Expand description

simple method to create a PxRigidDynamic actor with a single PxShape.

a new dynamic actor with the PxRigidBodyFlag, or NULL if it could not be constructed