PxScene_fetchCollision_mut

Function PxScene_fetchCollision_mut 

Source
pub unsafe extern "C" fn PxScene_fetchCollision_mut(
    self_: *mut PxScene,
    block: bool,
) -> bool
Expand description

This method must be called after collide() and before advance(). It will wait for the collision phase to finish. If the user makes an illegal simulation call, the SDK will issue an error message.