pub unsafe extern "C" fn PxSceneQueryExt_overlapMultiple(
    scene: *const PxScene,
    geometry: *const PxGeometry,
    pose: *const PxTransform,
    hitBuffer: *mut PxOverlapHit,
    hitBufferSize: u32,
    filterData: *const PxQueryFilterData,
    filterCall: *mut PxQueryFilterCallback
) -> i32
Expand description

Test overlap between a geometry and objects in the scene.

Filtering: Overlap tests do not distinguish between touching and blocking hit types. Both get written to the hit buffer.

PxHitFlag::eMESH_MULTIPLE and PxHitFlag::eMESH_BOTH_SIDES have no effect in this case

Number of hits in the buffer, or -1 if the buffer overflowed.