Function physx_sys::PxSceneQueryExt_overlapMultiple
source · pub unsafe extern "C" fn PxSceneQueryExt_overlapMultiple(
scene: *const PxScene,
geometry: *const PxGeometry,
pose: *const PxTransform,
hitBuffer: *mut PxOverlapHit,
hitBufferSize: u32,
filterData: *const PxQueryFilterData,
filterCall: *mut PxQueryFilterCallback
) -> i32
Expand description
Test overlap between a geometry and objects in the scene.
Filtering: Overlap tests do not distinguish between touching and blocking hit types. Both get written to the hit buffer.
PxHitFlag::eMESH_MULTIPLE and PxHitFlag::eMESH_BOTH_SIDES have no effect in this case
Number of hits in the buffer, or -1 if the buffer overflowed.