pub unsafe extern "C" fn PxControllerManager_shiftOrigin_mut(
    self_: *mut PxControllerManager,
    shift: *const PxVec3
)
Expand description

Shift the origin of the character controllers and obstacle objects by the specified vector.

The positions of all character controllers, obstacle objects and the corresponding data structures will get adjusted to reflect the shifted origin location (the shift vector will get subtracted from all character controller and obstacle object positions).

It is the user’s responsibility to keep track of the summed total origin shift and adjust all input/output to/from PhysXCharacterKinematic accordingly.

This call will not automatically shift the PhysX scene and its objects. You need to call PxScene::shiftOrigin() seperately to keep the systems in sync.