pub unsafe extern "C" fn PxControllerManager_setOverlapRecoveryModule_mut(
    self_: *mut PxControllerManager,
    flag: bool
)
Expand description

Enables or disables the overlap recovery module.

The overlap recovery module can be used to depenetrate CCTs from static objects when an overlap is detected. This can happen in three main cases:

  • when the CCT is directly spawned or teleported in another object
  • when the CCT algorithm fails due to limited FPU accuracy
  • when the “up vector” is modified, making the rotated CCT shape overlap surrounding objects

When activated, the CCT module will automatically try to resolve the penetration, and move the CCT to a safe place where it does not overlap other objects anymore. This only concerns static objects, dynamic objects are ignored by the recovery module.

When the recovery module is not activated, it is possible for the CCTs to go through static objects. By default, the recovery module is enabled.

The recovery module currently works with all geometries except heightfields.