pub unsafe extern "C" fn PxArticulationReducedCoordinate_wakeUp_mut(
    self_: *mut PxArticulationReducedCoordinate
)
Expand description

Wakes up the articulation if it is sleeping.

  • The articulation will get woken up and might cause other touching objects to wake up as well during the next simulation step.
  • This will set the wake counter of the articulation to the value specified in PxSceneDesc::wakeCounterResetValue.

This call may only be made on articulations that are in a scene, and may not be made during simulation, except in a split simulation in-between [PxScene::fetchCollision] and #PxScene::advance.