pub unsafe extern "C" fn PxAggregate_getActors(
    self_: *const PxAggregate,
    userBuffer: *mut *mut PxActor,
    bufferSize: u32,
    startIndex: u32
) -> u32
Expand description

Retrieve all actors contained in the aggregate.

You can retrieve the number of actor pointers by calling getNbActors

Number of actor pointers written to the buffer.