#[repr(C)]
pub struct PxTriggerPair { pub triggerShape: *mut PxShape, pub triggerActor: *mut PxRigidActor, pub otherShape: *mut PxShape, pub otherActor: *mut PxRigidActor, pub status: u32, pub flags: PxTriggerPairFlags, pub structgen_pad0: [u8; 3], }

Fields

triggerShape: *mut PxShapetriggerActor: *mut PxRigidActorotherShape: *mut PxShapeotherActor: *mut PxRigidActorstatus: u32flags: PxTriggerPairFlagsstructgen_pad0: [u8; 3]

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