#[repr(C)]
pub struct PxConstraintShaderTable { pub solverPrep: *mut c_void, pub project: *mut c_void, pub visualize: *mut c_void, pub flag: u32, pub structgen_pad0: [u8; 4], }

Fields

solverPrep: *mut c_voidproject: *mut c_voidvisualize: *mut c_voidflag: u32structgen_pad0: [u8; 4]

Trait Implementations

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