#[repr(C)]
pub struct FilterShaderCallbackInfo { pub attributes0: u32, pub attributes1: u32, pub filterData0: PxFilterData, pub filterData1: PxFilterData, pub pairFlags: *mut PxPairFlags, pub constantBlock: *const c_void, pub constantBlockSize: u32, }

Fields

attributes0: u32attributes1: u32filterData0: PxFilterDatafilterData1: PxFilterDatapairFlags: *mut PxPairFlagsconstantBlock: *const c_voidconstantBlockSize: u32

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