Struct physx_sys::PxLocationHit [−][src]
#[repr(C)]pub struct PxLocationHit { pub actor: *mut PxRigidActor, pub shape: *mut PxShape, pub faceIndex: u32, pub flags: PxHitFlags, pub structgen_pad0: [u8; 2], pub position: PxVec3, pub normal: PxVec3, pub distance: f32, pub structgen_pad1: [u8; 4], }
Fields
actor: *mut PxRigidActor
shape: *mut PxShape
faceIndex: u32
flags: PxHitFlags
structgen_pad0: [u8; 2]
position: PxVec3
normal: PxVec3
distance: f32
structgen_pad1: [u8; 4]
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for PxLocationHit
impl !Send for PxLocationHit
impl !Sync for PxLocationHit
impl Unpin for PxLocationHit
impl UnwindSafe for PxLocationHit
Blanket Implementations
Mutably borrows from an owned value. Read more