Struct physx_sys::PxControllerShapeHit [−][src]
#[repr(C)]pub struct PxControllerShapeHit { pub controller: *mut PxController, pub worldPos: PxExtendedVec3, pub worldNormal: PxVec3, pub dir: PxVec3, pub length: f32, pub structgen_pad0: [u8; 4], pub shape: *mut PxShape, pub actor: *mut PxRigidActor, pub triangleIndex: u32, pub structgen_pad1: [u8; 4], }
Fields
controller: *mut PxController
worldPos: PxExtendedVec3
worldNormal: PxVec3
dir: PxVec3
length: f32
structgen_pad0: [u8; 4]
shape: *mut PxShape
actor: *mut PxRigidActor
triangleIndex: u32
structgen_pad1: [u8; 4]
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for PxControllerShapeHit
impl !Send for PxControllerShapeHit
impl !Sync for PxControllerShapeHit
impl Unpin for PxControllerShapeHit
impl UnwindSafe for PxControllerShapeHit
Blanket Implementations
Mutably borrows from an owned value. Read more